Publications

A collection of academic work to date.

Anthology:

Néill O’Dwyer, Joanne Scott, Gareth W. Young (Eds) (2025). Extended Reality Performance: Scenographic Practice in Virtual and Augmented Reality Technologies. Bloomsbury Publishing. – Website PDF

Book Chapters:

Young, G. W., Kitchin, R., and Naji, J. (2022). Building City Dashboards for Different Types of Users. Chapter 12 in Mora, L., Deakin, M., Zhang, X., Batty, M., de Jong, M., Santi, P., & Appio, F. P. (Eds.) Sustainable Smart City Transitions: Theoretical Foundations, Sociotechnical Assemblage, and Governance Mechanisms. Abingdon-on-Thames: Routledge. – Website

Young, G. W., O’Dwyer, N., & Smolic, A. (2022). Volumetric Video as a Novel Medium for Creative Storytelling. Chapter 22 in Valenzise, G., Alain, M., Zerman, E., and Ozcinar C. (Eds.) Immersive Video Technologies. Amsterdam: Elsevier. – Website PDF

Young, G. W. & Smolic, A. (2022). Extended Reality – Music in Immersive XR Environments: The Possibilities (and Approaches) for (AI) Music in Immersive XR Environments. Chapter 7 in Clancy, M. (Ed.) Artificial Intelligence and Music Ecosystem. London: Focal Press. – Website PDF

Zawadzki, T., Nikiel, S., & Young, G. W. (2022). Prototyping VR Training Tools for Healthcare With Off-the-Shelf CGI: A Case Study. Chapter 8 in Tang, Y. M., Lun, H. H., & Chau, K. Y. (Eds.) Cases on Virtual Reality Modeling in Healthcare. Hershey: IGI Global. – PDF

Dawkins, O., Kitchin, R., Young, G. W., and Zawadzki, T. (2021). City Dashboards And 3D Geospatial Technologies For Urban Planning And Management. Chapter 6 in Rae, A., & Wong, C. (Eds.). Applied Data Analysis for Urban Planning and Management. Thousand Oaks: SAGE. – WebsitePDF

Young, G. W., Murphy, D. and Weeter, J. (2018). A Functional Analysis of Haptic Feedback in Digital Musical Instrument Interactions. Chapter 6 in Papetti S. & Saitis C. (Eds.) Musical Haptics, Springer Series on Touch and Haptic Systems, Cham: Springer. Open Access: https://link.springer.com/chapter/10.1007/978-3-319-58316-7_6

Young, G. W., Kehoe, A. and Murphy, D. (2016). Usability Testing of Video Game Controllers: A Case Study. Chapter 7 in Garcia-Ruiz, M. A. (Ed.) Games User Research: A Case Study Approach, Natick/Boca Raton: A K Peters/CRC Press. – PDF

Young, G. W. (2012). Twenty-first Century Music Technology. Chapter 3 in Digital Arts & Humanities: Scholarly Reflections, O’Sullivan, J. C. (Ed.), Cork: The Digital Academy. – PDF


Journal Articles:

Young, G. W. & Boulahcen, N. (2025). Roots of Fear and Empathy: Rethinking Plant Agency and Eco-Horror in Interactive Narratives for Ecological Awareness. Journal of Interactive Narrative1(2). Open Access: https://doi.org/10.62937/JIN.2025.LYCO8789

Hamash, M., Tiernan, P., & Young, G. (2025). Virtual reality in post-primary education research trends from 2013 to 2024: A systematic-narrative review. Computers & Education: X Reality7, 100123. Open Access: https://doi.org/10.1016/j.cexr.2025.100123

Wang, X., Young, G., & Mc Guckin, C. (2025). Leveraging extended reality for quality education and classroom atmosphere in rural regions of China. Australian and International Journal of Rural Education35(2), 1-18. Open Access: https://search.informit.org/doi/pdf/10.3316/informit.T2025082700005890716836427

Young, G. W., O’Dwyer, N., Johnson, N., & Smolic, A. (2025). Extended reality in higher education: A case study in film, theatre, and performance practice. Arts and Humanities in Higher Education. Open Access: https://journals.sagepub.com/doi/pdf/10.1177/14740222251341403PDF

Wang, X., Young, G., & McGuckin, C. (2025). Leveraging Extended Reality for Quality Education and Classroom Atmosphere in Rural Regions of China. Australian and International Journal of Rural Education, 1–18. Online First: https://journal.spera.asn.au/index.php/AIJRE/article/view/771PDF

Young, G. W., O’Dwyer, N., & Smolic, A. (2024). Exploring the impact of volumetric graphics on the engagement of broadcast media professionals. Multimedia Systems, 30(6), 310. doi: https://doi.org/10.1162/pres_a_00429PDF

Young, G. W., O’Dwyer, N., & Smolic, A. (2024). Cognitive Representations and Personal Experiences of COVID-19 Using Social Virtual Reality. PRESENCE: Virtual and Augmented Reality; doi: https://doi.org/10.1162/pres_a_00429PDF

Wang, X., Young, G. W., Iqbal, M. Z., & Guckin, C. M. (2023). The potential of extended reality in Rural Education’s future–perspectives from rural educators. Education and Information Technologies, 1-25. Open Access: https://doi.org/10.1007/s10639-023-12169-7

Young, G. W., O’Dwyer, N., Flores Vargas, M., Mc Donnell, R., and Smolic, A. (2023). Feel the Music! — Audience Experiences of Audio–Tactile Feedback in a Novel Virtual Reality Volumetric Music Video. Special Issue “Feeling the Future—Haptic Audio” in Arts 12, no. 4: 156. Open Access: https://doi.org/10.3390/arts12040156PDF

Wang, X., Young, G. W., Plechatá, A., Mc Guckin, C., & Makransky, G. (2023). Utilizing virtual reality to assist social competence education and social support for children from under-represented backgrounds. Computers & Education, 201, 104815. Open Access: https://doi.org/10.1016/j.compedu.2023.104815 / https://www.sciencedirect.com/science/article/pii/S0360131523000921PDF

Hodson, E., Vainio, T., Sayún, M.N., Tomitsch, M., Jones, A., Jalonen, M., Börütecene, A., Hasan, M.T., Paraschivoiu, I.,Wolff, A., Yavo-Ayalon, S., Yli-Kauhaluoma, S., and Young, G. W. (2023). Evaluating Social Impact of Smart City Technologies and Services: Methods, Challenges, Future Directions. Special Issue Interaction Design and the Automated City – Emerging Urban Interfaces, Prototyping Approaches and Design Methods in Multimodal Technologies and Interaction, 7(3), 33. Open Access: https://doi.org/10.3390/mti7030033PDF

O’Dwyer, N., Young, G. W., & Smolic, A. (2022). XR Ulysses: addressing the disappointment of cancelled site-specific re-enactments of Joycean literary cultural heritage on Bloomsday. International Journal of Performance Arts and Digital Media. – Website PDF

Young, G. W., O’Dwyer, N., & Smolic, A. (2021). Exploring Virtual Reality for Quality Immersive Empathy Building Experiences. Behaviour & Information Technology. – Website PDF

O’Dwyer, N., Zerman, E., Young, G. W., Smolic, A., Dunne, S., & Shenton, H. (2021). Volumetric Video in Augmented Reality Applications for Museological Narratives: A user study for the Long Room in the Library of Trinity College Dublin. Journal on Computing and Cultural Heritage (JOCCH)14(2), 1-20. – PDF

Kitchin, R., Young, G. W., & Dawkins, O. (2021). Planning and 3D Spatial Media: Progress, Prospects, and the Knowledge and Experiences of Local Government Planners in Ireland. Planning Theory & Practice, 1-19. – PDF

Young, G. W., Kitchin, R., and Naji, J. (2021). Building City Dashboards for Different Types of Users. Journal of Urban Technology, pp. 1 – 21. – PDF

Young, G. W., Stehle, S., Yazgi-Walsh, B., and Tiri, E. (2020). Exploring Virtual Reality in the Higher Education Classroom: Using VR to Build Knowledge and Understanding. Journal of Universal Computer Science, pp. 904 – 928. – PDF

Young, G. W., and Kitchin, R. (2020). Creating Design Guidelines for Building City Dashboards from a Users Perspectives. International Journal of Human-Computer Studies, 102429, pp. 1 – 17. – PDF

Kitchin, R., Dawkins, O. and Young, G. W. (2019). Prospects for an Intelligent Planning System. Planning Theory & Practice: Forum, 20(4), pp. 595 – 599. – PDF

Young, G. W., Murphy, D. and Weeter, J. (2017). Haptics in Music: The Effects of Vibrotactile Stimulus in Low Frequency Auditory Difference Detection Tasks. IEEE Transactions on Haptics, 10(1), pp. 135 – 139. – PDF


Conference Papers:

Chen, Y., & Young, G. W. (2025). Immersive Storytelling for Co-creation in XR: A Four-Dimension Framework. In International Conference on Interactive Digital Storytelling (pp. 393-404). Cham: Springer Nature Switzerland. https://link.springer.com/chapter/10.1007/978-3-032-12408-1_24PDF

Boulahcen, N., & Young, G. W. (2025). Designing Multispecies Futures Through Speculative Fiction and Interactive Narratives. In International Conference on Interactive Digital Storytelling (pp. 434-448). Cham: Springer Nature Switzerland. https://link.springer.com/chapter/10.1007/978-3-032-12408-1_27PDF

Boulahcen, N., & Young, G. W. (2025). Deep Rooted Connections: Cultivating Human-Plant-Computer Interaction Across Cultures and Technologies. In Proceedings of the 5th Biennial African Human Computer Interaction Conference (pp. 95-127). Open Access: https://doi.org/10.1145/3757232.3757240

Dunphy, B., Hynes, E., Keighrey, C., Dinan, G., Young, G. W., O’Fearghail, C., & Murray, N. (2025). Integrating XR for Live Broadcasting Workflows: An Industry Perspective. In ACM International Conference on Interactive Media Experiences Workshops (IMXw) (pp. 12-18). SBC. Open Access: https://sol.sbc.org.br/index.php/imxw/article/download/35220/35010/

Young, G. W. (2024). Ethical Considerations in the Production and Consumption of Music in the Metaverse. In 2024 IEEE 5th International Symposium on the Internet of Sounds (IS2) (pp. 1-9). IEEE. 10.1109/IS262782.2024.10704197PDF

Nguyen, A., Lässig, J., Kälin, A. F., Huwiler, A., Haslbauer, P., Young, G. W., … & Smolic, A. (2024). A Volumetric Video Application to Enhance Museum Experiences. In 30th ACM Symposium on Virtual Reality Software and Technology, pp. 1-3. https://doi.org/10.1145/3641825.3689695PDF

O Fearghail, C., Gadipudi, N., & Young, G. W. (2024, June). Back to the Virtual Future: Presence in Cinematic Virtual Reality. In Proceedings of the 2024 ACM International Conference on Interactive Media Experiences Workshops (pp. 80-87). https://dl.acm.org/doi/pdf/10.1145/3672406.3672418PDF

Young, G.W. (2023). A Virtual Reality Volumetric Music Video: Featuring New Pagans. In: Haahr, M., Rojas-Salazar, A., Göbel, S. (eds) Serious Games. JCSG 2023. Lecture Notes in Computer Science, vol 14309. Springer, Cham. https://doi.org/10.1007/978-3-031-44751-8_18PDF

Buck, L., Young, G.W., Mac Donnell, R. (2023). Avatar Customization, Personality, and the Perception of Work Group Inclusion in Immersive Virtual Reality. In Computer Supported Cooperative Work and Social Computing, pp. 27-32. https://dl.acm.org/doi/pdf/10.1145/3584931.3606992PDF

Young, G.W., Dawkins, O. (2023). Multimodality: Exploring Sensibility and Sense-Making Beyond the Metaverse. In: Chen, J.Y.C., Fragomeni, G. (eds) Virtual, Augmented and Mixed Reality. International Conference on Human-Computer Interaction 2023. Lecture Notes in Computer Science, vol 14027. Springer, Cham. https://doi.org/10.1007/978-3-031-35634-6_22PDF

Young, G. W., Dinan, G., Smolic, A. (2023). Realtime-3D Interactive Content Creation for Multi-platform Distribution: A 3D Interactive Content Creation User Study. In: Chen, J.Y.C., Fragomeni, G. (eds) Virtual, Augmented and Mixed Reality. International Conference on Human-Computer Interaction 2023. Lecture Notes in Computer Science, vol 14027. Springer, Cham. https://doi.org/10.1007/978-3-031-35634-6_16PDF

Young, G. W., O’Dwyer, N., and Smolic, A. (2023). A Case Study on Student Experiences of Social VR in a Remote STEM Classroom. In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems (CHI EA ’23), April 23–28, 2023, Hamburg, Germany. ACM, New York, NY, USA, 8 pages. https://doi.org/10.1145/3544549.3573852PDF

Smolic, A., Amplianitis, K., Moynihan, M., O’Dwyer, N., Ondrej, J., Pagés, R., Young, G.W., Zerman, E. (2022). Volumetric Video Content Creation for Immersive XR Experiences. In the European Workshop on Visual Information Processing (EUVIP), Lisbon, Portugal, pp. 54 – 59. – PDF

Young, G. W., O’Dwyer, N., Moynihan, M., & Smolic, A. (2022). Audience Experiences of a Volumetric Virtual Reality Music Video. In the IEEE Virtual Reality and 3D User Interfaces (IEEE VR) conference, Christchurch, pp. 775 – 781. DOI: https://doi.org/10.1109/VR51125.2022.00099PDF.

O’Dwyer, N., Young, G. W., Smolic, A., Moynihan, M., & O’Hanrahan, P. (2021). Mixed Reality Ulysses. In SIGGRAPH Asia Art Gallery (SA ’21 Art Gallery), Tokyo, Japan. ACM. DOI: https://doi.org/10.1145/3476123.3487880PDF.

Wang, X., Young, G. W., Mc Guckin, C., & Smolic, A. (2021). A Systematic Review of Virtual Reality Interventions for Children with Social Skills Deficits. In 2021 IEEE TALE conference. IEEE. – PDF

Smyth, D. L., Young, G. W., Ondrej, J., da Silva, R., Cummins, A., Nath, S., … & Smolic, A. (2021). Semantic Crowd Re-targeting: Implementation for Real-time Applications and User Evaluations. In the IEEE Conference on Virtual Reality and 3D User Interfaces (VRW) (pp. 117-122). IEEE. – PDF

Zerman, E., O’Dwyer, N., Young, G. W., Smolic, A. (2020). A Case Study on the Use of Volumetric Video in Augmented Reality for Cultural Heritage. In the 11th Nordic Conference on Human-Computer Interaction (NordiCHI ’20), Tallinn, Estonia. – PDF

Grogan, M., Zerman, E., Young, G. W., Smolic, A. (2020). A Pilot Study on Video Color Transfer: A survey of user-type opinions. In the Proceedings of the 14th International Conference on Interfaces and Human Computer Interaction, Zagreb, 2020. – PDF

Young, G. W., O’Dwyer, N., Johnson, N., Zerman, E., and Smolic, A. (2020). Mixed Reality and Volumetric Video in Cultural Heritage: Expert Opinions on Augmented and Virtual Reality. In: Rauterberg M. (ed.) Culture and Computing. HCII 2020. Lecture Notes in Computer Science, vol 12215. Springer, Cham, pp. 195 – 214. – PDF

Dawkins, O. and Young, G. W. (2020). Engaging Place with Mixed Realities: Sharing Multisensory Experiences of Place Through Community-Generated Digital Content and Multimodal Interaction. In: Chen J., Fragomeni G. (eds.) Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications. HCII 2020. Lecture Notes in Computer Science, vol 12191. Springer, Cham, pp. 199 – 218. – https://doi.org/10.1007/978-3-030-49698-2_14PDF

Young, G. W., Mannion, S. and Wentworth, S. (2018). Evoking Places from Spaces: The application of multimodal narrative techniques in the creation of U-Modified. In the Proceedings of the Sound and Music Computing (SMC) conference, Cyprus University of Technology, Cyprus, pp. 103 – 107. – https://doi.org/10.5281/zenodo.1346355PDF

Young, G. W., Murphy, D. and Weeter, J. (2017). A Qualitative Analysis of Haptic Feedback in Music Focused Exercises. In the Proceedings of the New Interfaces for Musical Expression (NIME) conference, Aalborg University, Denmark, pp. 204 – 209. – https://doi.org/10.5281/zenodo.1176222PDF

Young, G. W. and Crowley, K. (2016). The Design of Tangible Digital Musical Instruments. In the Proceedings of the MusTWork 2016 workshop, University College Dublin, Ireland, pp. 79 – 85. – PDF

Young, G. W., Murphy, D. and Weeter, J. (2015). Vibrotactile Discrimination of Pure and Complex Waveforms. In the Proceedings of the Sound and Music Computing (SMC) conference, Maynooth University, Ireland, pp 359 – 362. – https://doi.org/10.5281/zenodo.851056PDF

Young, G. W. and Murphy, D. (2015). HCI Models for Digital Musical Instruments: Methodologies for Rigorous Testing of Digital Musical Instruments. At the Computer Music Multidisciplinary Research (CMMR) conference, Plymouth, UK, pp. 534 – 544. – PDF

Young, G. W. and Murphy, D. (2015).  Digital Musical Instrument Analysis: The Haptic Bowl. At the Computer Music Multidisciplinary Research (CMMR) conference, Plymouth, UK, pp.  591 – 602. – PDF

Young, G. W., Murphy, D. and Weeter, J. (2013). Audio-Tactile Glove. In the Proceedings of the Digital Audio Effects conference, Maynooth University, Ireland, pp. 247 – 251. – PDF


Multimedia, Composition, and Digital Practice:

Young, G. W. (2021). “Singing Trees | Jurisdiction & Contradiction” [Fixed Media Installation]. AudioMostly 2021, Trento, Italy – VIDEO, WEBSITE, & ABSTRACT

Young, G. W., Mannion, S. and Wentworth, S. (2015). “U – modified” [Fixed Media Installation]. Digital Research in the Humanities and Arts, Dublin City University, Ireland. – ABSTRACTVIDEO

Young, G. W. and Mannion, S. (2014). “U – modified” [Live Performance]. Interrogations into Music Experimentation, Coventry University, UK. 

C.A.V.E. – Cork Audio Visual Ensemble (2014). “The Box” [Live Performance]. Directed and composed by J. Weeter and D. Foott, International Computer Music Conference and the Sound and Music Computing Conference, Greece.

C.A.V.E  – Cork Audio Visual Ensemble (2014). “POP OUT” [Live Performance]. Directed and composed by J. Weeter, Sonic Vigil Sound Art Festival, Ireland.

C.A.V.E  – Cork Audio Visual Ensemble (2014). “The Box” [Live Performance]. Directed and composed by J. Weeter and D. Foott, FUAIM Futures: Electronic Music club, Ireland. – VIDEO

Young G. W. and O’Sullivan, J. C. (2013). “Afternoon Walk,” [Fixed Media Installation]. Hilltown New Music Festival, Ireland. – AUDIO

Young, G. W. (2013). “9 Modules” [Percussion Workshop]. Performed by Alex Petcu at the Department of Music, University College Cork, Ireland. – AUDIO

O’Sullivan J. C. and Young, G. W. (2012). “Digital Poe” [Website]. Archived: http://digitalpoe.org/


Dissertation (Ph.D):

Young, G. W. (2016). Human-Computer Interaction Methodologies Applied in the Evaluation of Haptic Digital Musical Instruments. PhD dissertation in Digital Arts & Humanities, Department Computer Science and Department of Music, University College Cork, Ireland. – PDF


Workshops:

Dawkins, O. and Young, G. W. (2020). Ground Truthing and Virtual Field Trips [Workshop]. At the Immersive Learning Network conference, iLRN Virtual Campus, VirBELA. – PDF & WEBSITE

Dawkins, O., Young, G. W., Stehle, S., Naji, J., Yazgi-Walsh, B., & Foley, J. (2019). Ground Truth in Digital Dublin: Deep Mapping in Virtual Reality [Workshop]. At the Science Gallery, Dublin, Ireland.


Abstracts, Posters, Plenaries, Lectures, & Demonstrations:

O Fearghail, C., Gadipudi, N., Young, G. W., & Dingliana, J. (2024, August). Directed Views in Virtual Reality: A Semantic Approach to Volumetric Video Storytelling. In ACM Symposium on Applied Perception 2024 (pp. 1-2). – PDF

Young, G. W. (2023). Immersive Technology and Education [Panel Speaker]. ARVR Innovate. https://arvrinnovate.com/panels/

Young, G. W., Dinan, G., Smolic, A. (2023). Ireland Volumetric Video and Real-Time 3D [Panel Speaker]. Dublin Tech Summit 2023: https://www.youtube.com/watch?v=MnQgu4baTQ0

Young, G. W., O’Dwyer, N., and Smolic, A. (2023). The Virtual Field Trip: Sharing experiences of COVID-19 through online 3D digital content. [Poster]. Manifesto stage of Mindfield at Electric Picnic, Ireland.

Young, G. W., O’Dwyer, N., Vyas, B., and Eagan, D. (2022). Live Virtual Performances in Real-Time Game Engines [MOCAP & VR Demo]. Human Lab stage of Mindfield at Electric Picnic, Ireland.

O’Dwyer, N., Young, G. W., and Smolic, A. (2022), Extended Reality Ulysses [VR Demo], ACM International Conference on Interactive Media Experiences (IMX’22), June 22–24, Aveiro, JB, Portugal.

Young, G. W., O’Dwyer, N., and Smolic, A. (2022). A Virtual Reality Volumetric Music Video: Featuring New Pagans [VR Demo]. At the New Interfaces for Musical Expression (NIME) conference, Auckland.

Young, G. W., O’Dwyer, N., and Smolic, A. (2022). A Virtual Reality Volumetric Music Video: Featuring New Pagans [VR Demo]. At the ACM Multimedia Systems (MMSys) conference, Athlone, pp. 669 – 670.

Young, G. W., O’Dwyer, N., and Smolic, A. (2022). A Virtual Reality Volumetric Music Video: Featuring New Pagans [VR Demo]. At the Sound, Music, and Computing (SMC) conference, Saint-Étienne.

O’Dwyer, N., and Young, G. W. (2021). Virtual Field Trips: Towards a Therapeutic Ecology of Care and Reconciliation through Contributive Virtual Reality Scenographies [Oral Presentation]. International Federation for Theatre Research, Online/Galway.

Young, G. W. (2021). Virtual Reality Field Trips: How to build your own virtual field trips using free and open-source software [Oral Presentation]. CCAT Project Symposium, online.

Young, G. W. (2020). Haptics in Music: Exploring the potential of audio-tactile vibrations in experiences of cross-reality media [Oral Presentation]. AES Ireland, online.

Naji, J., Dawkins, O., Young, G. W., and Stehle, S. (2020). Mirrorworlds: Mixed Reality Urban Spaces & Human Truth [Oral Presentation]. Media City Panel, MeCCSA 2020, University of Brighton, UK.

Young, G. W. (2019). “The Jonathan Swift Experience: An augmented and virtual reality application for TCD’s Long Room library [AR Demonstration]. iHCI 2019 – ACM SIGCHI Chapter Ireland, Galway University, Ireland.

Young G. W. & Moynihan, M. (2019). Bridging the Blue [VR Demonstration] by V-SENSE and Lubna Gem Arielle. International Conference on Interactive Digital Storytelling (ICIDS), Salt Lake City, USA.

Naji, J., Young, G. W., Stehle, S. (2019). Place in Virtual Space: an analysis of geospatial data narratives presented in cross-reality visualizations [Oral Presentation]. 58th ERSA Congress “Places for People: Innovative, Inclusive and Liveable Regions,” University College Cork, Ireland.

Dawkins, O. & Young, G. W. (2019). Dublin’s Open Virtual City Model for VR [VR Demonstration]. 3Dcamp Dublin & Irish VR meetup, Dublin, Ireland.

Young, G. W. & Dawkins, O. (2019). Immersive Geographies: Mixed Reality Technologies Applied in Urban Data Visualization Projects [Oral Presentation]. Geographies of Gaming and VR 3rd Annual Digital Geographies Symposium, Birmingham, UK.

Dawkins, O. & Young, G. W. (2019). Dublin City Dashboard and Digital Dublin [VR Demonstration]. Open Data Week, Maynooth University, Ireland.

Young, G. W. (2018). A User Analysis of Web-based City Dashboards [Poster]. iHCI 2018 – ACM SIGCHI Chapter Ireland, Limerick University, Ireland.

Young, G. W., Stehle, S., Tiri, S., & Yazgi-Walsh, B. (2018). Formative Research on Learning Experiences in Virtual Environments: Exploring geomorphological concepts in virtual reality [Oral Presentation]. iHCI 2018 – ACM SIGCHI Chapter Ireland, Limerick University, Ireland.

Young, G. W., Stehle, S., Tiri, S., & Yazgi-Walsh, B. (2018). Formative Research on Learning Experiences in Virtual Environments: Exploring geomorphological concepts in virtual reality [Oral Presentation]. The VR Conference 2018, Swansea University, UK.

Young, G. W., Naji, J., Charlton, M., Brunsdon, C., Kitchin, R. (2017). Future Cities and Multimodalities: How Multimodal Technologies Can Improve Smart-Citizen Engagement with City Dashboards [Poster]. ISU Talks #05: Future Cities conference, Institute for Sustainable Urbanism, TU Braunschweig.

Young, G. W. (2017). A Qualitative Analysis of Haptic Feedback in Music Focused Exercises [Oral Presentation]. iHCI 2017 – ACM SIGCHI Chapter Ireland, University College Dublin, Dublin, Ireland.

Young, G. W. (2016). Usability Testing of Video Game Controllers: A case study [Poster]. iHCI 2016 – ACM SIGCHI Chapter Ireland, University College Cork, Cork, Ireland.

Young, G. W. (2016). Quantifying The Effects of Haptic Feedback on DMI Functionality, Usability, and User Experience [Oral Presentation]. EuroHaptics, Imperial College, London, UK.

Young, G. W. (2016). Usability Testing of Video Game Controllers [Oral Presentation]. Creative Media and Game Studies Conference: Narrative, Interactivity, and Emergent Digital Practices, Dundalk Institute of Technology, Dundalk, Ireland.

Young, G. W. (2015). Vibrotactile Feedback in Digital Musical Instrument Design [Oral Presentation]. IDEAS Group, University College Cork, Cork, Ireland.

Young, G. W. (2013). Feeling and Hearing: Auditory Discrimination of Pure and Complex Waveforms Combined with Vibrotactile Feedback [Oral Presentation]. The Digital Arts and Humanities Research Colloquium, University College Cork, Cork, Ireland.

Young, G. W. (2013). The AUDIO-TACTILE GLOVE: Assistive Technology for the Deaf or Hard of Hearing [Oral Presentation]. INTIME Symposium, Coventry, UK.

Young, G. W. (2013). Haptic Feedback for Electronic and Digital Musical Interfaces [Oral Presentation]. IDEAS Group, University College Cork, Cork, Ireland.

Young, G. W. (2013). HCI: Interaction Paradigms [Oral Presentation]. The Digital Arts and Humanities Research Colloquium, University of Ulster, Derry, UK.

Young, G. W. (2012). Losing Touch & Attention in Human Performance [Oral Presentation]. The Digital Arts and Humanities Group, University College Cork, Cork, Ireland.

Young, G. W. (2012). Design and Construction of Music Controllers Integrating Haptic Feedback [Oral Presentation]. The Digital Arts and Humanities Research Colloquium, NUI Galway, Galway, Ireland.